Current = Cursors.Default įor (int row = 1 row = 42 & score = 49 & score = 56 & score = 112 & score 50) Determining the difficulty level selected (from menu objects)Įlse if (MediumToolStripMenuItem.Checked)Įlse if (DifficultToolStripMenuItem.Checked)Įlse if (ExtremelyDifficultToolStripMenuItem.Checked)Įlse if (EmptyPuzzleToolStripMenuItem.Checked) Creating an instance for the SudokuPuzzle class ToolStripStatusLabel1.Text = "Se generează un puzzle nou." MsgBoxResult response = (MsgBoxResult)(MessageBox.Show("Doriți salvarea jocului curent?", "Salvează jocul curent.", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question)) Įlse if (response = MsgBoxResult.Cancel) If (GameStarted) // this cheking part seems to work (message is displayed and game gets saved if selected) Public void NewToolStripMenuItem_Click(System.Object sender, System.EventArgs e)
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